Clerics.
To be a cleric you must first be a member og the priest-caste.
Cleric 1 power investiture
Bishop 3 power investiture
Cardinal 5 power investiture
Saint 7+ power investiture
Code of Honor(Clerics Oath) [-5]
I swear by the gods, who guard us from the Howling Chaos, to keep according to my ability and my judgment, the following Oath:
To consider dear to me, as my parents, him who taught me this art; to live in common with him and, if necessary, to share my goods with him.
I will prescribe regimens for the good of any true believer according to my ability and my judgment and never strike them first.
In every house where I come I will enter only for the good of the believers, keeping myself far from all intentional ill-doing in words or action of anyone not of the Howling.
If I keep this oath faithfully, may I enjoy my life and practice my art, respected by all and in all times; but if I swerve from it or violate it, may the old ones decide my lot.
Clerical lense. [0] (Takes up 40 points in disadvantages)
Advantages:
Divine Gift [7]*
Power Investiture 1 [10]
True Faith [15]
*(Supermemorization; Spells only -20%; One College only, -40%)
Disadvantages:
Asceticism [-15]
Code of Honor(Clerics Oath) [-5]
Ritualism [-5]
or
Code of Honor(Clerics Oath) [-5]
Monasticism [-10]
Mysticism [-10]
And either Honesty (9) [-15] or Fanaticism [-15]
Skills:
Esoteric Medicine (Holy) (H) Per-2 [1].
Exorcism (H) Will-1 [2].
Religious Ritual (H) IQ-1 [2].
Meditation (H) Will-2 [1].
Theology (H) IQ-1 [2].
Ability Open for clerics.
Divine Inspiration. Per slot: 5 points ("anything my god allows" is close to unlimited). Per point: 2 points (the prayers are free and fast, but a god has veto power).