Telepathy abilities:
Empath 1: (Plant Empathy; -10% Telepathy)------------------------------[5]
Empath 2: (Plant, Animal Empathy; -10% Telepathy)------------------[9]
Empath 3: (Plant, Animal Empathy, Sensitive; -10% Telepathy)-[14]
Empath 4: (Plant, Animal, Empathy; -10% Telepathy)---------------[23]
Empath 5: (Plant, Animal, Spirit, Empathy; -10% Telepathy)------[41]
Hidden Mind:
(Invisibility (Can Carry Light Encumbrance, +20%; Switchable, +10%; Glamour:will-1 roll to see caster, -20%; Max Duration 10 minutes, -50% ; Substantial Only, -10%))-[20]
Eyes of Dominance: Mind Control (Costs Fatigue 2, -10%; Puppet, -40%; Vision Based, -20%; Telepathic, -10%)-[10]
Mind Blast: Affliction 1 (Will; Based on Will, +20%; Malediction 2,
+150%; Secondary Unconsciousness, +40%; Telepathic, -10%)-[30].
Mind Probe (Telepathy, -10%)--------------------------------------------------[18]
Mind Reading (Telepathy, -10%)-----------------------------------------------[27]
Mind Shield (Telepathy, -10%)--------------------------------------------------[3,6/lvl]
Possession (Telecontrol, +50%; Telepathy, -10%)---------------------[140]
Special Rapport (Telepathy, -10%)--------------------------------------------[5]
Telesend (Telepathy, -10%)-----------------------------------------------------[27]
Terror (Telepathy, -10%)----------------------------------------------------------[27 + 9/lvl]
An Affliction or Innate Attack can also qualify if it has the Malediction enhancement and only causes fatigue, stunning, incapacitation, a temporary mental disadvantage, or a DX, IQ, or Will penalty.